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	<title>Hotel California &#187; crack</title>
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	<description>The life,Let yourself feel</description>
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		<title>HD-DVD Processing Key</title>
		<link>http://blog.vonsy.org/2007/05/09/hd-dvd-processing-key/</link>
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		<pubDate>Wed, 09 May 2007 10:19:19 +0000</pubDate>
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				<category><![CDATA[crack]]></category>

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		<description><![CDATA[09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 http://09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0.com/ http://09f911029d74e35bd84156c5635688c0.com/ http://www.youtube.com/watch?v=L9HaNbsIfp0]]></description>
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<p><em><a href="http://09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0.com/" title="http://09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0.com/">http://09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0.com/</a><br />
<a href="http://09f911029d74e35bd84156c5635688c0.com/" title="http://09f911029d74e35bd84156c5635688c0.com/"> http://09f911029d74e35bd84156c5635688c0.com/</a><br />
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<a href="http://www.youtube.com/watch?v=L9HaNbsIfp0" title="http://www.youtube.com/watch?v=L9HaNbsIfp0"> http://www.youtube.com/watch?v=L9HaNbsIfp0</a></p>
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		<title>Basic Crack &#8211; Assembly</title>
		<link>http://blog.vonsy.org/2007/03/18/basic-crack-assembly/</link>
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		<pubDate>Sun, 18 Mar 2007 13:38:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[crack]]></category>

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		<description><![CDATA[在CPU中，一个二进制位被作为一位，八位就是一个字节，在内存中，就是以字节为单位来存储信息的，每一个字节单元给以一个唯一的存储器地址，称为物地址。ASCII码用一个字节表达，就是说一个内存单元可以存储一个英文字符或数字等，而中文要用Unicode码来表示，也就是说两个内存单元(16位)，才能存一个汉字。 32位的CPU就是说一个寄存器可以存下32个0或(不包括段寄存器) 寄存器有十六个 通用寄存器：EAX,EBX,ECX,EDX,ESP,EBP,EDI,ESI. EAX-EDX又称为数据寄存器,可以分别对其高十六位和低十六位访问 低十六位：AX,BX,CX,DX　低十六位又可以分别进行八位访问 AX可分为AH(高八位),AL(低八位)。其它BH,BL.CH,CL.DH,DL EAX,EBX,ECX,EDX用来暂时存放计算过程中所用的操作数，结果等 ESP,EBP,EDI,ESI这四个只能用字来访问，它们的主要用途就是在存储器寻址时，提供偏移地址。称为指针或变址寄存器。 从386以后，所有的寄存器都可以用来存储内存地址。 [EBX]　表示EBX中装的是一个内存地址，真正要访问的，就是EBX中存储的内存单元所存储的值。 ESP　堆栈指针寄存器。任何时候都指向堆栈栈顶。 堆栈 基址开始于一个高地址，每当有数据入栈，它就向低地址的方向存储，入栈指令是PUSH。　每当有数据入栈，ESP就跟着改变，总之，它永远指向最后一个压入栈的数据。 Win32下，API所用的数据，均是靠堆栈来传送的，即先将要传送的数据压入堆栈，然后CALL至API函数，API函数会在函数体内用出栈指令将相应的数据出栈。 EBP　基址指针寄存器　可以与堆栈寄存器SS联用来确定堆栈中的某一个存储单元的地址. ESI(源变址寄存器)和EDI（目的变址寄存器)一般与数据段寄存器DS联用，用来确定数据段中某一存储单元的地址。 CS　代码段寄存器 DS　数据段寄存器 SS　堆栈段寄存器 ES,FS,GS　附加段寄存器 &#160; 专用寄存器 EIP　指令指针寄存器　存放代码段中的偏移地址，始终指向下一条指令的首地址。它与CS代码段寄存器配合确定下一条指令的物理地址 当这一地址送到存储器后，控制器可以取得下一条要执行的指令，而控制器一旦取得这条指令就马上修改EIP的内容，使它始终指向下一条指令的首地址。 FLAGS　标志寄存器 / PSW(program status word)程序状态寄存器 &#160; 常用的指令 CMP AX BX AX寄存器减去BX寄存器的内容,不返回结果。 MOV AX BX 将BX中的值移送至AX XOR AX AX 每个寄存器与自己作异或运算等于清零动作 异或解释：如果相同则为0,不相同则为1 &#160; JZ=74;JNZ=75;JMP=EB;Nop=90 &#160; NOP JE/JZ　    相等则跳 JNE/JNZ   不相等则跳 JMP        [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">在</span><span style="font-family: Verdana" lang="EN-US">CPU</span><span style="font-family: SimSun" lang="ZH-CN">中，</span><span style="font-family: SimSun; color: red" lang="ZH-CN">一个二进制位被作为一位</span><span style="font-family: SimSun" lang="ZH-CN">，</span><span style="font-weight: bold; font-family: SimSun; color: red" lang="ZH-CN">八位就是一个字节</span><span style="font-family: SimSun" lang="ZH-CN">，在内存中，就是以字节为单位来存储信息的，每一个字节单元给以一个唯一的存储器地址，称为物地址。</span><span style="font-family: Verdana" lang="EN-US">ASCII</span><span style="font-family: SimSun" lang="ZH-CN">码用一个字节表达，就是说一个内存单元可以存储一个英文字符或数字等，而中文要用</span><span style="font-family: Verdana" lang="EN-US">Unicode</span><span style="font-family: SimSun" lang="ZH-CN">码来表示，也就是说两个内存单元</span><span style="font-family: Verdana" lang="EN-US">(16</span><span style="font-family: SimSun" lang="ZH-CN">位</span><span style="font-family: Verdana" lang="EN-US">)</span><span style="font-family: SimSun" lang="ZH-CN">，才能存一个汉字。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">32</span><span style="font-family: SimSun" lang="ZH-CN">位的</span><span style="font-family: Verdana" lang="EN-US">CPU</span><span style="font-family: SimSun" lang="ZH-CN">就是说一个寄存器可以存下</span><span style="font-family: Verdana" lang="EN-US">32</span><span style="font-family: SimSun" lang="ZH-CN">个</span><span style="font-family: Verdana" lang="EN-US">0</span><span style="font-family: SimSun" lang="ZH-CN">或</span><span style="font-family: Verdana" lang="EN-US">(</span><span style="font-family: SimSun" lang="ZH-CN">不包括段寄存器</span><span style="font-family: Verdana" lang="EN-US">)</span></p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">寄存器有十六个</p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">通用寄存器：</span><span style="font-family: Verdana" lang="EN-US">EAX,EBX,ECX,EDX,ESP,EBP,EDI,ESI.</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">EAX-EDX</span><span style="font-family: SimSun" lang="ZH-CN">又称为数据寄存器</span><span style="font-family: Verdana" lang="EN-US">,</span><span style="font-family: SimSun" lang="ZH-CN">可以分别对其高十六位和低十六位访问</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">低十六位：</span><span style="font-family: Verdana" lang="EN-US">AX,BX,CX,DX</span><span style="font-family: SimSun" lang="ZH-CN">　低十六位又可以分别进行八位访问</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">AX</span><span style="font-family: SimSun" lang="ZH-CN">可分为</span><span style="font-family: Verdana" lang="EN-US">AH(</span><span style="font-family: SimSun" lang="ZH-CN">高八位</span><span style="font-family: Verdana" lang="EN-US">),AL(</span><span style="font-family: SimSun" lang="ZH-CN">低八位</span><span style="font-family: Verdana" lang="EN-US">)</span><span style="font-family: SimSun" lang="ZH-CN">。其它</span><span style="font-family: Verdana" lang="EN-US">BH,BL.CH,CL.DH,DL</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">EAX,EBX,ECX,EDX</span><span style="font-family: SimSun" lang="ZH-CN">用来暂时存放计算过程中所用的操作数，结果等</span></p>
<p style="margin: 0in"><span style="font-family: Verdana; font-size: 10pt" lang="EN-US">ESP,EBP,EDI,ESI</span><span style="font-family: SimSun; font-size: 10pt" lang="ZH-CN">这四个只能用字来访问，它们的主要用途就是在存储器寻址时，</span><span style="font-weight: bold; font-style: italic; font-family: SimSun; font-size: 11pt; color: #993366" lang="ZH-CN">提供偏移地址</span><span style="font-family: SimSun; font-size: 10pt" lang="ZH-CN">。称为指针或变址寄存器。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">从</span><span style="font-family: Verdana" lang="EN-US">386</span><span style="font-family: SimSun" lang="ZH-CN">以后，所有的寄存器都可以用来存储内存地址。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">[EBX]</span><span style="font-family: SimSun" lang="ZH-CN">　表示</span><span style="font-family: Verdana" lang="EN-US">EBX</span><span style="font-family: SimSun" lang="ZH-CN">中装的是一个内存地址，真正要访问的，就是</span><span style="font-family: Verdana" lang="EN-US">EBX</span><span style="font-family: SimSun" lang="ZH-CN">中存储的内存单元所存储的值。</span></p>
<p style="margin: 0in; font-size: 10pt; color: red"><span style="font-family: Verdana" lang="EN-US">ESP</span><span style="font-family: SimSun" lang="ZH-CN">　堆栈指针寄存器。任何时候都指向堆栈栈顶。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">堆栈</span><span style="font-family: Verdana" lang="EN-US"> </span><span style="font-family: SimSun" lang="ZH-CN">基址开始于一个高地址，每当有数据入栈，它就向低地址的方向存储，入栈指令是</span><span style="font-family: Verdana" lang="EN-US">PUSH</span><span style="font-family: SimSun" lang="ZH-CN">。　每当有数据入栈，</span><span style="font-family: Verdana" lang="EN-US">ESP</span><span style="font-family: SimSun" lang="ZH-CN">就跟着改变，总之，它永远指向最后一个压入栈的数据。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">Win32</span><span style="font-family: SimSun" lang="ZH-CN">下，</span><span style="font-family: Verdana" lang="EN-US">API</span><span style="font-family: SimSun" lang="ZH-CN">所用的数据，均是靠堆栈来传送的，即先将要传送的数据压入堆栈，然后</span><span style="font-family: Verdana" lang="EN-US">CALL</span><span style="font-family: SimSun" lang="ZH-CN">至</span><span style="font-family: Verdana" lang="EN-US">API</span><span style="font-family: SimSun" lang="ZH-CN">函数，</span><span style="font-family: Verdana" lang="EN-US">API</span><span style="font-family: SimSun" lang="ZH-CN">函数会在函数体内用出栈指令将相应的数据出栈。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana; color: red" lang="EN-US">EBP</span><span style="font-family: SimSun; color: red" lang="ZH-CN">　基址指针寄存器　</span><span style="font-family: SimSun" lang="ZH-CN">可以与堆栈寄存器</span><span style="font-family: Verdana" lang="EN-US">SS</span><span style="font-family: SimSun" lang="ZH-CN">联用来确定堆栈中的某一个存储单元的地址</span><span style="font-family: Verdana" lang="EN-US">.</span></p>
<p style="margin: 0in; font-size: 10pt; color: red"><span style="font-family: Verdana" lang="EN-US">ESI(</span><span style="font-family: SimSun" lang="ZH-CN">源变址寄存器</span><span style="font-family: Verdana" lang="EN-US">)</span><span style="font-family: SimSun" lang="ZH-CN">和</span><span style="font-family: Verdana" lang="EN-US">EDI</span><span style="font-family: SimSun" lang="ZH-CN">（目的变址寄存器</span><span style="font-family: Verdana" lang="EN-US">)</span><span style="font-family: SimSun" lang="ZH-CN">一般与数据段寄存器</span><span style="font-family: Verdana" lang="EN-US">DS</span><span style="font-family: SimSun" lang="ZH-CN">联用，用来确定数据段中某一存储单元的地址。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">CS</span><span style="font-family: SimSun" lang="ZH-CN">　代码段寄存器</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">DS</span><span style="font-family: SimSun" lang="ZH-CN">　数据段寄存器</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">SS</span><span style="font-family: SimSun" lang="ZH-CN">　堆栈段寄存器</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">ES,FS,GS</span><span style="font-family: SimSun" lang="ZH-CN">　附加段寄存器</span></p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">&nbsp;</p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">专用寄存器</p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">EIP</span><span style="font-family: SimSun" lang="ZH-CN">　指令指针寄存器　</span><span style="font-family: SimSun; color: gray" lang="ZH-CN">存放代码段中的偏移地址，始终指向下一条指令的首地址。它与</span><span style="font-family: Verdana; color: gray" lang="EN-US">CS</span><span style="font-family: SimSun; color: gray" lang="ZH-CN">代码段寄存器配合确定下一条指令的物理地址</span></p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt; color: gray">当这一地址送到存储器后，控制器可以取得下一条要执行的指令，而控制器一旦取得这条指令就马上修改EIP的内容，使它始终指向下一条指令的首地址。</p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">FLAGS</span><span style="font-family: SimSun" lang="ZH-CN">　标志寄存器</span><span style="font-family: Verdana" lang="EN-US"> / PSW(program status word)</span><span style="font-family: SimSun" lang="ZH-CN">程序状态寄存器</span></p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">&nbsp;</p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">常用的指令</p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">CMP AX BX </span><span style="font-family: "times new roman"; color: black" lang="ZH-CN">AX寄存器减去BX寄存器的内容</span><span style="font-family: Verdana; color: black" lang="EN-US">,</span><span style="font-family: SimSun; color: black" lang="ZH-CN">不返回结果。</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">MOV AX BX </span><span style="font-family: SimSun" lang="ZH-CN">将</span><span style="font-family: Verdana" lang="EN-US">BX</span><span style="font-family: SimSun" lang="ZH-CN">中的值移送至</span><span style="font-family: Verdana" lang="EN-US">AX</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: Verdana" lang="EN-US">XOR AX AX </span><span style="font-family: SimSun" lang="ZH-CN">每个寄存器与自己作异或运算等于清零动作</span></p>
<p style="margin: 0in; font-size: 10pt"><span style="font-family: SimSun" lang="ZH-CN">异或解释：如果相同则为</span><span style="font-family: Verdana" lang="EN-US">0,</span><span style="font-family: SimSun" lang="ZH-CN">不相同则为</span><span style="font-family: Verdana" lang="EN-US">1</span></p>
<p style="margin: 0in; font-size: 10pt">&nbsp;</p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">JZ=74;JNZ=75;JMP=EB;Nop=90</p>
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">&nbsp;</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">NOP<br />
JE/JZ　    相等则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JNE/JNZ   不相等则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JMP        无条件跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JB           小于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JA           大于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JG           大于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JGE         大于或等于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JL          小于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">JLE         大于或等于则跳</p>
<p style="margin: 0in; font-family: Verdana; font-size: 10pt" lang="EN-US">
<p style="margin: 0in; font-family: SimSun; font-size: 10pt">&nbsp;</p>
<p style="margin: 0in; font-size: 10pt">&nbsp;</p>
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		</item>
		<item>
		<title>skype对SoftICE的检测</title>
		<link>http://blog.vonsy.org/2007/03/15/skype%e5%af%b9softice%e7%9a%84%e6%a3%80%e6%b5%8b/</link>
		<comments>http://blog.vonsy.org/2007/03/15/skype%e5%af%b9softice%e7%9a%84%e6%a3%80%e6%b5%8b/#comments</comments>
		<pubDate>Fri, 16 Mar 2007 03:07:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[crack]]></category>

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		<description><![CDATA[功力不够深厚,搞不定了.还是用IceExt暂时解决了 。 想研究的朋友可去 http://www.netexpert.cn/forum-26-1.html 看看,softice_debug分析的很透彻，其中一篇 应对skype 对付softice 的方法 应该可以解决skype对softice的检测问题. 过几天有时间了。再学习一下. 加载IceExt服务时提示:Error: SoftICE is misconfigured. Add KDExtensionis parameter of type REG_SZ under NTIce registry key. 把下面的保存导入registry即可. Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\NTice] &#8220;KDStackSize&#8221;=dword:00008000 &#8220;KDHeapSize&#8221;=dword:00100000 &#8220;KDExtensions&#8221;=&#8221;"]]></description>
			<content:encoded><![CDATA[<p>功力不够深厚,搞不定了.还是用IceExt暂时解决了 。<br />
想研究的朋友可去 http://www.netexpert.cn/forum-26-1.html 看看,softice_debug分析的很透彻，其中一篇 <span class="bold">应对skype 对付softice 的方法 应该可以解决skype对softice的检测问题.</span><br />
<span class="bold">过几天有时间了。再学习一下.</span></p>
<p>加载IceExt服务时提示:Error: SoftICE is misconfigured. Add KDExtensionis parameter of type REG_SZ under NTIce registry key.<br />
把下面的保存导入registry即可.</p>
<p>Windows Registry Editor Version 5.00</p>
<p>[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\NTice]<br />
&#8220;KDStackSize&#8221;=dword:00008000<br />
&#8220;KDHeapSize&#8221;=dword:00100000<br />
&#8220;KDExtensions&#8221;=&#8221;"</p>
]]></content:encoded>
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		<title>蹦过skype对softice的检测-第一部分[待续]</title>
		<link>http://blog.vonsy.org/2007/03/15/%e5%8e%bb%e6%8e%89skype%e5%af%b9softice%e7%9a%84%e6%a3%80%e6%b5%8b/</link>
		<comments>http://blog.vonsy.org/2007/03/15/%e5%8e%bb%e6%8e%89skype%e5%af%b9softice%e7%9a%84%e6%a3%80%e6%b5%8b/#comments</comments>
		<pubDate>Fri, 16 Mar 2007 01:51:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[crack]]></category>

		<guid isPermaLink="false">http://vonsy.org/blog/?p=7</guid>
		<description><![CDATA[不用qq了, 想用Skype,但我机器上装着SoftICE, Skype不工作,Google之,改之. 用之. Thanks scz &#38; hume &#38;pediy 我只是更新了一下.呵呵. 文件版本 : 3.0.0.218 产品版本 : 3.0 BuildTime : 22.02.2007 23:31:13 文件大小 : 25,388,584 字节 语言 : 英语(美国) Ctrl-F2加载Skype.exe,Alt-E调出Executable modules窗口,选中user32,Ctrl-N调出Names in user32窗口,选中MessageBoxA按F2下断点,F9运行, 00D891A1 &#124;. BA A895D800 mov edx, 00D895A8 ; ASCII &#8220;Skype.main&#8221; 00D891A6 &#124;. A1 0C1C7700 mov eax, [771C0C] 00D891AB &#124;. E8 94E89EFF call 00777A44 00D891B0 [...]]]></description>
			<content:encoded><![CDATA[<p>不用qq了, 想用Skype,但我机器上装着SoftICE, Skype不工作,Google之,改之. 用之.</p>
<p>Thanks scz &amp; hume &amp;pediy 我只是更新了一下.呵呵.<br />
文件版本    : 3.0.0.218<br />
产品版本    : 3.0<br />
BuildTime   : 22.02.2007 23:31:13<br />
文件大小    : 25,388,584 字节<br />
语言        : 英语(美国)<br />
Ctrl-F2加载Skype.exe,Alt-E调出Executable modules窗口,选中user32,Ctrl-N调出Names in user32窗口,选中MessageBoxA按F2下断点,F9运行,<br />
00D891A1  |.  BA A895D800   mov     edx, 00D895A8                    ;  ASCII &#8220;Skype.main&#8221;<br />
00D891A6  |.  A1 0C1C7700   mov     eax, [771C0C]<br />
00D891AB  |.  E8 94E89EFF   call    00777A44<br />
00D891B0  |&gt;  E8 BFC086FF   call    005F5274<br />
00D891B5  |.  84C0          test    al, al<br />
00D891B7      74 1A         je      short 00D891D3<br />
00D891B9  |.  6A 00         push    0                                ; /Style = MB_OK|MB_APPLMODAL<br />
00D891BB  |.  68 C895D800   push    00D895C8                         ; |Title = &#8220;Skype&#8221;<br />
00D891C0  |.  68 D095D800   push    00D895D0                         ; |Text = &#8220;Skype is not compatible with system debuggers like SoftICE.&#8221;<br />
00D891C5  |.  6A 00         push    0                                ; |hOwner = NULL<br />
00D891C7  |.  E8 D0FB67FF   call    &lt;jmp.&amp;user32.MessageBoxA&gt;        ; \MessageBoxA<br />
00D891CC  |.  6A 00         push    0                                ; /ExitCode = 0<br />
00D891CE  |.  E8 79EF67FF   call    &lt;jmp.&amp;kernel32.ExitProcess&gt;      ; \ExitProcess</p>
<p>将00D891B7 74 1A  je short 00D891D3改成00D891B7 EB 1A jmp  short 00D891D3　无条件跳转.</p>
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